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Old Mar 06, 2008, 08:32 PM // 20:32   #1
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Default Dervish skill changes

Dervish

* Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.
* Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
* Pious Assault: increased activation time to normal weapon attack activation time.
* Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."

Well pious and grenth's both got nerfed no more tele-insta-gibs as they called it.

Mystic Regeneration got hit with the nerf bat again and wow it's certainly bad now. It wasn't a really great skill to begin with but now its total trash. Might as well run healing breeze.

Wounding Strike got a nice buff now you get both conditions while enchanted.

So what do you all think of these skill updates?
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Old Mar 06, 2008, 08:34 PM // 20:34   #2
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Dervspike got pwned.
Melandru's back in action!
I love the WS buff, pressure ftw.
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Old Mar 06, 2008, 08:38 PM // 20:38   #3
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<- All I can think.

Dervs are still sexy in damage though.
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Old Mar 06, 2008, 08:47 PM // 20:47   #4
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I like the wounding strike thing.

Mystic regen though...Aaauugh. It was still a nice decent skill before this nerf, I could handle the 9 regen cap on it, but this....jeez....so many builds this one messed up.

looks like it's back to the drawing boards for a reliable self heal
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Old Mar 06, 2008, 09:59 PM // 21:59   #5
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The dervish earth line is now officially not worthwhile. Guess I'll have to move into mysticism. This really hurt an ele build of mine more than the dervish ... just gonna switch back to E/Me, I guess.

The buff to wounding strike is interesting though ... I think it will see some use on my bar as a spammable group sever + gash.
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Old Mar 06, 2008, 10:19 PM // 22:19   #6
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it makes me laugh that every class gets nerfed with each update, except necros. everytime i read an update, necro skills are being buffed. this most recent update is no exception.

back on topic, i really like the WS buff, i see possibilities. the nerfs don't really affect me personally because i never really used derv spike but it upsets me to see the hard nerf for dervs overall.
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Old Mar 06, 2008, 10:24 PM // 22:24   #7
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wow, there goes 130 dervs...and thats how I farmed sunspear points for that stupid general req. on "and a hero shall lead them"

lamer...
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Old Mar 06, 2008, 10:28 PM // 22:28   #8
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Mystic regen<Healing breeze (sadly.)
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Old Mar 06, 2008, 10:39 PM // 22:39   #9
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Quote:
Originally Posted by matsif
wow, there goes 130 dervs...and thats how I farmed sunspear points for that stupid general req. on "and a hero shall lead them"

lamer...
even at 8 EP (break point) the duration is still longer than the recharge though. Since the previous nerf i've been using 13 EP anyway to get the 4 pips per enchant. Still working pretty well. Some areas you can't do anymore though. Vabbi in particular.
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Old Mar 06, 2008, 10:56 PM // 22:56   #10
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man they hit the classes hard this time.

but i think i see a new spike forming........
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Old Mar 06, 2008, 10:57 PM // 22:57   #11
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Annoying to run now that you have to cast mystic regen everytime you recast VoS >.<
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Old Mar 07, 2008, 01:13 AM // 01:13   #12
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All PvE related discussions of skill updates are centralized here now:

http://www.guildwarsguru.com/forum/s...php?t=10263708
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